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Story and Simulations for Serious Games by Terry Borst, Nick Iuppa

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30

The Future: The Role of Story

IMMERSIVE DISTANCE LEARNING EXPERIENCES

Higher education has been in a “steady state” phase for at least a generation, with few new institutions, public or private, opening for business. Distance learning, however, is growing by leaps and bounds, thanks in part to the widespread deployment and availability of digital technologies and delivery systems.

Environments like Virtual Harlem, a 3D recreation of 1920–1930s Harlem, intended to educate students about the Harlem Renaissance, are being delivered to remote classrooms. This book has made the case that these environments and experiences will be enriched further when story components, and even fullblown story narratives, are added to multimedia and 3D distance ...

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