Video description
Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. This course is one of the most up-to-date out there and will be using the latest tech to bring you cutting-edge content in the 3D industry, which includes 3D texturing.
Learn all about UDIM map workflow and why it is such a game-changer. It will also focus on the foundation of 3D modeling, which includes UVs and the mapping process. A massive part of the course is devoted to setting up your models correctly. High and low poly workflows, not forgetting optimizing your assets to create triple AAA-level models.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our stylized wagon game asset. ‘Master the Art of Substance Painter and Unreal Engine 5 will also be an introduction to setting files to create a clean UI. The skills you learn here are fully transferable to all your future builds.
In the end, you will come away with the knowledge and skills to create this stylized wagon scene from scratch. So, come give us a try and be blown away by just how much you can achieve from one course.
What You Will Learn
- Understand texturing a stylized asset using UDIM technology
- Learn all about Unreal Engine 5 basics
- Create foliage with a motion from scratch with supplied texture map
- Learn to maintain and optimize stylized art aesthetics
- Learn effective problem-solving in Substance Painter and Unreal Engine 5 (UE5)
- Design an Unreal Engine 5 (UE5) scene from a beginner level
Audience
This course is for beginner 3D modeling artists and game designers eager to learn how to texture a stylized wagon and place it in a stylized campfire scene; enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes; and beginner to mid-level 3D modelers who want to take their modeling to a new level and improve their workflow with tips and tricks.
About The Author
3D Tudor By Neil Bettison: 3D Tudor Limited By Neil Ian Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling.
Neil is an excellent tutor known for his concise instructions and expertise in Blender, Unreal Engine 5, and Unity. His to-the-point guidance and years of experience make him a valuable resource for learning particle effects, complex asset animation, and game development.
Table of contents
- Chapter 1 : Introduction
- Chapter 2 : Working with Layers and Masks
- Chapter 3 : Welcome to Substance Painter Filters
- Chapter 4 : Creating and Exporting Smart Materials
- Chapter 5 : Applying Textures Complete Workflow
- Chapter 6 : Working with Stylized Metal Materials Part 1
- Chapter 7 : Working with Stylized Metal Materials Part 2
- Chapter 8 : Working with Glass and Emission
- Chapter 9 : Projection and Tri-Planner Projection Painting
- Chapter 10 : Rendering and Exporting Texture Maps in Substance Painter
- Chapter 11 : Unreal Engine 5 Setup and Introduction
- Chapter 12 : Setting Up Texture Maps
- Chapter 13 : Setting Up Trees and Rocks
- Chapter 14 : Creating Foliage in Unreal Engine 5
- Chapter 15 : Creating Wind Animations
- Chapter 16 : Bringing the Scene to Life
- Chapter 17 : Texture Painting with Multiple Textures
- Chapter 18 : Welcome to the Unreal Engine Niagara System
- Chapter 19 : Quixel Bridge System
- Chapter 20 : Unreal Engine Blueprints
- Chapter 21 : Populating Our Scene with Foliage
- Chapter 22 : Adding Fire to Our Scene
- Chapter 23 : Lighting, Fog, and Volumetrics
- Chapter 24 : Animating Cloth and Simulation
- Chapter 25 : Cameras and Post Processing Our Render
- Chapter 26 : Adding Audio and Ambience
- Chapter 27 : Creating and Editing a Short Film
- Chapter 28 : Stylized Smoke
- Chapter 29 : Outro Video
Product information
- Title: Substance Painter to Unreal Engine 5 Masterclass
- Author(s):
- Release date: August 2022
- Publisher(s): Packt Publishing
- ISBN: 9781837639335
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