Substance Painter to Unreal Engine 5 Masterclass

Video description

Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. This course is one of the most up-to-date out there and will be using the latest tech to bring you cutting-edge content in the 3D industry, which includes 3D texturing.

Learn all about UDIM map workflow and why it is such a game-changer. It will also focus on the foundation of 3D modeling, which includes UVs and the mapping process. A massive part of the course is devoted to setting up your models correctly. High and low poly workflows, not forgetting optimizing your assets to create triple AAA-level models.

We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our stylized wagon game asset. ‘Master the Art of Substance Painter and Unreal Engine 5 will also be an introduction to setting files to create a clean UI. The skills you learn here are fully transferable to all your future builds.

In the end, you will come away with the knowledge and skills to create this stylized wagon scene from scratch. So, come give us a try and be blown away by just how much you can achieve from one course.

What You Will Learn

  • Understand texturing a stylized asset using UDIM technology
  • Learn all about Unreal Engine 5 basics
  • Create foliage with a motion from scratch with supplied texture map
  • Learn to maintain and optimize stylized art aesthetics
  • Learn effective problem-solving in Substance Painter and Unreal Engine 5 (UE5)
  • Design an Unreal Engine 5 (UE5) scene from a beginner level

Audience

This course is for beginner 3D modeling artists and game designers eager to learn how to texture a stylized wagon and place it in a stylized campfire scene; enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes; and beginner to mid-level 3D modelers who want to take their modeling to a new level and improve their workflow with tips and tricks.

About The Author

3D Tudor By Neil Bettison: 3D Tudor Limited By Neil Ian Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling.

Neil is an excellent tutor known for his concise instructions and expertise in Blender, Unreal Engine 5, and Unity. His to-the-point guidance and years of experience make him a valuable resource for learning particle effects, complex asset animation, and game development.

Table of contents

  1. Chapter 1 : Introduction
    1. Welcome to Substance Painter Basics
    2. Working with Udims
    3. Navigating the Viewport
    4. Baking Out Texture Maps
  2. Chapter 2 : Working with Layers and Masks
    1. Introduction to Masks
    2. Creating Multiple Layers
    3. Creating the Flag Design
  3. Chapter 3 : Welcome to Substance Painter Filters
    1. Working with Filters
    2. Professional Workflows Isolating Masks
  4. Chapter 4 : Creating and Exporting Smart Materials
    1. Starting the Wood Smart Material
    2. Creating Edgewear
    3. Using the Cavity Mask Editor
    4. Working with Baked Lighting
    5. Adding Roughness Channels
  5. Chapter 5 : Applying Textures Complete Workflow
    1. Using the Mirror function
    2. Creating Variation Materials
    3. Applying Textures the Easy Way
  6. Chapter 6 : Working with Stylized Metal Materials Part 1
    1. Creating Stylized Metal Materials
    2. Turning Up the Complexity
    3. Adding Multiple Roughness Layers
  7. Chapter 7 : Working with Stylized Metal Materials Part 2
    1. What Is Tri-Planer Projection
    2. Finishing the Stylized Metal Material
    3. Creating the Chimney Brass
  8. Chapter 8 : Working with Glass and Emission
    1. How to Create Stylized Glass Effect
    2. Panting with Masks
    3. Working with Height Maps
    4. Finishing the Lanterns
  9. Chapter 9 : Projection and Tri-Planner Projection Painting
    1. Working with Alphas and Decals
    2. Welcome to Projection Painting
    3. Exporting Smart Materials
    4. Finishing Texturing the Stylized Wagon
  10. Chapter 10 : Rendering and Exporting Texture Maps in Substance Painter
    1. Substance Painter Rendering Setup
    2. Exporting Renders
    3. Exporting Texture Maps
  11. Chapter 11 : Unreal Engine 5 Setup and Introduction
    1. Unreal Engine 5 Setup
    2. The UI Introduction Guide
    3. Navigating the Viewport
    4. Importing our Wagon into UE5
  12. Chapter 12 : Setting Up Texture Maps
    1. Setting Up Virtual Textures
    2. Applying Materials to Our Model
  13. Chapter 13 : Setting Up Trees and Rocks
    1. Importing Rocks and Trees
  14. Chapter 14 : Creating Foliage in Unreal Engine 5
    1. Setting Up Our Foliage Textures
    2. Creating Realism with Lattices
    3. Multiple Foliage Leaves Creation
    4. Changing the Origin of Our Plants
    5. Creating Large Plants with Modeling Mode
    6. Finishing Our Plants
  15. Chapter 15 : Creating Wind Animations
    1. Creating Foliage Materials
    2. Setting Up Vertex Painting
    3. Weighting Our Plants
    4. Creating the Wind Animations
  16. Chapter 16 : Bringing the Scene to Life
    1. Welcome to the Foliage Brush
    2. Setting Up Our Scene Space
  17. Chapter 17 : Texture Painting with Multiple Textures
    1. Setting Up Multi Texture Materials
    2. Terrain Painting with Mesh Paint
    3. Creating Controls for Our Texture Paint
  18. Chapter 18 : Welcome to the Unreal Engine Niagara System
    1. Welcome to UE5 Niagara System
    2. Creating the Fireflies
  19. Chapter 19 : Quixel Bridge System
    1. Welcome to Quixel Bridge
    2. Creating Fire and Embers
  20. Chapter 20 : Unreal Engine Blueprints
    1. What Are Blueprint Classes
    2. Beginning the Basic Scene Setup
  21. Chapter 21 : Populating Our Scene with Foliage
    1. Creating the Animated Grass
    2. Adding Trees to Our Scene
    3. Adding Our Created Plants and Ferns
    4. Finishing the Scene Foliage
  22. Chapter 22 : Adding Fire to Our Scene
    1. Using Our Fire Setup
  23. Chapter 23 : Lighting, Fog, and Volumetrics
    1. Setting Up the Scene Background Gradient
    2. Adding More Lights to Our Scene
  24. Chapter 24 : Animating Cloth and Simulation
    1. How to Set Up Flag Animations
  25. Chapter 25 : Cameras and Post Processing Our Render
    1. Starting the Finer Terrain Details
    2. Setting Up Camera in Unreal Engine
    3. What Is Post Processing
    4. Optimization and Fine-Tuning the Lighting
  26. Chapter 26 : Adding Audio and Ambience
    1. Adding Audio to Our Scene
    2. Setting Up HD Quality Renders
  27. Chapter 27 : Creating and Editing a Short Film
    1. Unreal Movie Creation
    2. Combining Video and Audio with Blender 3
  28. Chapter 28 : Stylized Smoke
    1. Extra Lecture: Stylized Smoke
  29. Chapter 29 : Outro Video
    1. Outro Video

Product information

  • Title: Substance Painter to Unreal Engine 5 Masterclass
  • Author(s): 3D Tudor Limited By Neil Ian Bettison
  • Release date: August 2022
  • Publisher(s): Packt Publishing
  • ISBN: 9781837639335