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Swift 2 By Example by Giordano Scalzo

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Summary

This was a long chapter, again—full of information and first-hand experience.

We consolidated our architecture of classes and the way in which we build the UI. You have finally learned how to connect to a server and how the option cascade chain can be solved.

After having implemented two utility apps, in the next couple of chapters we are going to implement a game again. It is one of the most iconic games in recent years, Flappy Bird.

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