O'Reilly logo

Swift 2 By Example by Giordano Scalzo

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 8. Cube Runner

In the last two chapters, we saw how easy it is to implement a 2D game using SpriteKit.

Most of you probably think that implementing a 3D game is something that only professional game developers can do because it requires a knowledge of 3D graphics, math, rendering, lights, and so on, as well as external tools such as Unity.

This may have been true until Apple released SceneKit, a really simple 3D rendering framework created mainly for hobbyists and casual game developers. First introduced in OS X Mountain Lion, it became even more powerful in 2014 with the addition of particle effects, physics simulations, and multipass rendering. It was added to iOS 8, allowing the community of iOS developers to implement 3D applications ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required