After experimenting a bit with SceneKit, let's start implementing our game.
As usual, let's start by selecting the correct Xcode project template—the Game template in this case, which looks like this:
In the next screen, we add the requested data and select SceneKit as the technology, as shown here:
After selecting only Portrait as the Device Orientation, as shown in the following screenshot, we can run the example project:
The demo app shows a gorgeous rotating 3D airplane, thus showing us what we can achieve ...