O'Reilly logo

Swift 2 By Example by Giordano Scalzo

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

The aim of this chapter was to introduce SceneKit, demystifying the idea that 3D game development is something that only professional game developers can do. We showed you how Playground can help you learn about a new library, for example, SceneKit. This allows you to build and modify nodes when they are shown in the Playground console.

Then, we began implementing a complete 3D game. Although it is not complete yet, we have almost created a prototype—a game that, in real life, can be played and also shared with other players in order to gather feedback and steer its development in the correct direction.

In the following chapter, we'll carry on with the development of this game by adding missing features, notably one feature that could make ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required