Book description
Unleash the power of declarative programming in SwiftUI with practical recipes for building cross-platform Apple applications for iOS 14, macOS, and watchOS using Swift 5.3, Xcode 12, and SwiftUI 2.0
Key Features
- Apply the declarative programming paradigm for building cross-platform UIs for Apple devices
- Learn to integrate UIKit, Core Data, Sign in with Apple, and Firebase with SwiftUI
- Adopt the new SwiftUI 2.0 features to build visually appealing UIs at speed
Book Description
SwiftUI is an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, right from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based book, you'll work with SwiftUI and explore a range of essential techniques and concepts that will help you through the development process. The recipes cover the foundations of SwiftUI as well as the new SwiftUI 2.0 features introduced in iOS 14. Other recipes will help you to make some of the new SwiftUI 2.0 components backward-compatible with iOS 13, such as the Map View or the Sign in with Apple View.
The cookbook begins by explaining how to use basic SwiftUI components. Then, you'll learn the core concepts of UI development such as Views, Controls, Lists, and ScrollViews using practical implementation in Swift. By learning drawings, built-in shapes, and adding animations and transitions, you'll discover how to add useful features to the SwiftUI. When you're ready, you'll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you'll write iOS, macOS, and watchOS apps while sharing the same SwiftUI codebase.
By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems found in building SwiftUI apps.
What you will learn
- Explore various layout presentations in SwiftUI such as HStack, VStack, LazyHStack, and LazyVGrid
- Create a cross-platform app for iOS, macOS, and watchOS
- Get up to speed with drawings in SwiftUI using built-in shapes, custom paths, and polygons
- Discover modern animation and transition techniques in SwiftUI
- Add user authentication using Firebase and Sign in with Apple
- Handle data requests in your app using Core Data
- Solve the most common SwiftUI problems, such as integrating a MapKit map, unit testing, snapshot testing, and previewing layouts
Who this book is for
This book is for mobile developers who want to learn SwiftUI as well as experienced iOS developers transitioning from UIKit to SwiftUI. The book assumes knowledge of the Swift programming language. Knowledge of object-oriented design and data structures is useful but not necessary.
Table of contents
- SwiftUI Cookbook
- Why subscribe?
- Contributors
- About the authors
- About the reviewer
- Packt is searching for authors like you
- Preface
-
Chapter 1: Using the Basic SwiftUI Views and Controls
- Technical requirements
- How to lay out components
- Dealing with text
- Using images
- Adding buttons and navigating with them
- Beyond buttons – how to use advanced pickers
- How to apply groups of styles using ViewModifiers
- Separating presentation from content with ViewBuilder
- Simple graphics using SF Symbols
- The best of both worlds – integrating UIKit into SwiftUI
- Adding SwiftUI to an existing app
- More views and controls (iOS 14+)
-
Chapter 2: Going Beyond the Single Component with Lists and Scroll Views
- Technical requirements
- Using scroll views
- Creating a list of static items
- Using custom rows in a list
- Adding rows to a list
- Deleting rows from a list
- Editing a list
- Moving rows in a list
- Adding sections to a list
- Using LazyHStack and LazyVStack (iOS 14+)
- Using LazyHGrid and LazyVGrid (iOS 14+)
- Using ScrollViewReader (iOS 14+)
- Using expanding lists (iOS 14+)
- Using disclosure groups to hide and show content (iOS 14+)
- Chapter 3: Viewing while Building with SwiftUI Preview
- Chapter 4: Creating New Components and Grouping Views in Container Views
- Chapter 5: Presenting Extra Information to the User
-
Chapter 6: Drawing with SwiftUI
- Technical requirements
- Using SwiftUI's built-in shapes
- Creating a dashed border in SwiftUI
- Drawing a custom shape
- Drawing a curved custom shape
- Using UIBezierPath with SwiftUI
- Implementing a progress ring
- Implementing a Tic-Tac-Toe game in SwiftUI
- Rendering a gradient view in SwiftUI
- Rendering a border with a gradient
- Filling a border with an image
- Building a bar chart
- Building a pie chart
-
Chapter 7: Animating with SwiftUI
- Technical requirements
- Creating basic animations
- Transforming shapes
- Creating a banner with a spring animation
- Applying a delay to a view modifier animation to create a sequence of animations
- Applying a delay to a withAnimation function to create a sequence of animations
- Applying multiple animations to a view
- Creating custom view transitions
- Creating a hero view transition with .matchedGeometryEffect
- Creating an animated pressable button
- Lottie animations in SwiftUI
- Implementing a stretchable header in SwiftUI
- Creating floating hearts in SwiftUI
- How to implement a swipeable stack of cards in SwiftUI
- Chapter 8: Driving SwiftUI with Data
- Chapter 9: Driving SwiftUI with Combine
- Chapter 10: Handling Authentication and Firebase with SwiftUI
- Chapter 11: Handling Core Data in SwiftUI
- Chapter 12: Cross-Platform SwiftUI
-
Chapter 13: SwiftUI Tips and Tricks
- Technical requirements
- Snapshot testing SwiftUI views
- Unit testing SwiftUI with ViewInspector
- Implementing a multilanguage app with localized strings in SwiftUI
- Showing a PDF in SwiftUI
- Embedding a MapView in SwiftUI
- Embedding a UIKit MapView in SwiftUI
- Implementing SwiftUI views using Playground
- Using custom fonts in SwiftUI
- Implementing asynchronous images in SwiftUI
- Other Books You May Enjoy
Product information
- Title: SwiftUI Cookbook
- Author(s):
- Release date: October 2020
- Publisher(s): Packt Publishing
- ISBN: 9781838981860
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