Chapter 1: SwiftUI Basics

When Apple announced SwiftUI at WWDC in June, I was fortunate enough to be there. As soon as Apple presented SwiftUI, I was like a kid in a candy store because one of my biggest passions in iOS is working on the visual side. I love being able to take a design and try to come as close as I can to matching every detail of a designer's composition. The biggest downfall of using storyboards, which I am still a fan of, is that you cannot quickly prototype. I have ways of doing it, but it takes time, and sometimes you want to go in and try something and not spend a lot of time setting things up like Collection views or Table views with data. SwiftUI helps me focus on creating a beautiful design without needing any data, and ...

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