Developer Interview 5: Sam Rosenthal
Developer profile: I first met Sam as a student at USC’s interactive media program. His first job was at Disney Mobile as a game design associate on Where’s My Water?, which dethroned Angry Birds as the top-selling game on the App Store. Not a bad start to a career!
Last completed/published project: Where’s My Water? (iOS)
Company website: disney.go.com/wheresmywater/
Sam, thanks for taking time to talk with Swipe This! What was your inspiration for Where’s My Water?
We found a bit of inspiration for Where’s My Water? in Cut the Rope, and I think that’s somewhat apparent in the final design (except Swampy’s way cuter than Om Nom; just sayin’). Cut the Rope is a physics puzzler that does a great job taking advantage of the touchscreen with its incredibly creative mechanics. It is a bit shallow on the story side, which is not necessarily a fault, but an aspect we tried to spend more time developing in our game.
I play tons of mobile games. In fact, I think I’ve bought every single iOS Game of the Week since I bought my iPhone. My favorites always tend to be those that take advantage of the device’s capabilities in a creative manner, such as Fruit Ninja, Mirror’s Edge, Infinity Blade, and Sword and Sworcery EP. Once in a while, I like to play rereleases on iOS, like Another World, as long as the touch controls are handled well.
What gameplay ...
Get Swipe This!: The Guide to Great Touchscreen Game Design now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.