Table of Contents
Preface
Part 1: Modeling, Materials, and Animation Workflows
Chapter 1: Using Geometry Nodes to Create Dynamic Scenes
Introduction to Geometry Nodes in Blender
The Geometry Nodes workspace
Geometry Nodes
Creating and manipulating geometry using nodes
Creating the base mesh
Creating a new Geometry Nodes modifier
Creating our instance object
Creating our first nodes
Specifying the instance object
The Subdivide node
The Point Scale node
Different types of attributes
The Point Rotate node
The Point Translate node
The Attribute Randomize node
Randomizing the Scale attribute
Randomizing the Position attribute
Randomizing the Rotation attribute
Changing the instance object
Muting nodes
Using textures to control attributes
The Attribute ...
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