Chapter 9. User Interaction: Get into the Game
In Chapter 8, we used some of the Pygame libraryâs features to draw shapes and images on the screen. We were also able to create animation by drawing shapes in different locations over time. Unfortunately, we werenât able to interact with our animated objects like we might in a game; we expect to be able to click, drag, move, hit, or pop objects on the screen to affect or control the elements of a game while it runs.
Interactive programs give us this sense of control in an app or game, because we can move or interact with a character or other object in the program. Thatâs exactly what youâll learn to do in this chapter: weâll use Pygameâs ability to handle user interaction from the mouse ...
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