Part III. How Do I?

Part III begins a new look at ActionScript, focusing on how you accomplish a task? This part of the book is presented cookbook-style—a concise look at a problem, solution, and discussion for each of several issues. This format lets you hone in on syntax and methodology in easily digestible recipes.

Part III starts off by highlighting the Graphics class, formerly the Drawing API. Reviewing this material at the outset lets you explore the remainder of the book topics using code-only solutions. Then you’ll learn the most significant changes introduced by ActionScript 3.0, the new display architecture and event model. Next, you’ll discover new ways of using text for display and interactivity. Finally, you’ll concentrate on input/output processes, including sending and loading XML, and variables, as well as loading images, external SWF files, sound, and video.

Chapter 12, How Do I Draw with Code?

Chapter 13, How Do I Work with the Display List?

Chapter 14, How Do I Work with Events?

Chapter 15, How Do I Work with Text?

Chapter 16, How Do I Work with XML?

Chapter 17, How Do I Work with External Assets?

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