The Animator's Eye

Book description


First published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.

Table of contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. On the DVD
  6. Preface
  7. Acknowledgements
  8. 1 My Introduction
    1. Introduction
    2. Introducing Iggy the Pig and Scared Bunny
  9. 2 Mad Science or Magic?
    1. Why Would Anyone Animate?
    2. Animation Process Pipeline
    3. Creating Your Very Own Mad-Science Laboratory of Animation
  10. 3 That Reminds Me of a Story…
    1. The Dramatic Structure of Stories
    2. What Kinds of Stories can the Animator’s Eye Dream Up?
    3. Why is Story so Hard to Get Right?
    4. How to Create Interesting Characters Using Simple Rules
    5. Animated Performance or How to Tell Clowns from Zombies
    6. Roller Coaster Theory of Storytelling
    7. Analysis of Story Structure
    8. How Do You Start to Write the Story?
    9. Fractal, Not Fractured, Storytelling
    10. How to Ride the Roller Coaster to a Good Story
    11. What do You Want to Say with Your Story?
  11. 4 Secrets of Drawing
    1. Seeing Shapes, Drawing Lines
    2. Drawing Basics
    3. Pros and Cons of Construction
    4. Meet Sackenstein
    5. Watch Your Angles
    6. Caricature and Proportions
    7. Cloth
    8. Rhythm Balance
    9. Sculpting to Learn Drawing
    10. Why Do Drawings Die in Cleanup?
    11. It’s Now Time to Trace?
    12. Sketchbooks and Drawing Tips
  12. 5 The Laws of Animation
    1. The 12 Principles of Disney’s Nine Old Men
    2. Animating: Step by Step, Frame by Frame
    3. Learning Exercises for Animators
    4. How to Animate, the Basics: Thumbnails and Key Frames
    5. Use and Abuse of Cycles
    6. Laws of Motion Principles for a Believable World
    7. Animation Timing
    8. Timing for Rhythmic Interest
    9. Toon Physics: The Laws of Fun!
    10. The Use and Abuse of Rotoscoping
    11. Motion Analysis
    12. Loco Motion, or Getting Around in a Funny Way
    13. Iggy Goes for a Walk
    14. Four-Legged Walks
  13. 6 It’s Alive! Animating Inner Life
    1. Emotion Wheel
    2. Show the Thinking Process
    3. Lip Sync
    4. Lip-Sync Timing
  14. 7 Creating Worlds
    1. Creating a World on Your Desktop
    2. Creating Style Guides
    3. Designing Style Guides
    4. Composing Pictures
    5. Staging and Laying Out for the Viewer’s Eye
    6. Going for a Walk with the Camera
    7. Getting a Perspective of Your World
    8. How to Choose Colors
    9. Color Script
    10. Lab Exploration
    11. Castle Interior
    12. Design of the Mad Lab
    13. Bokeh Backgrounds
    14. Painting Technique
    15. Opening Pan from Layout to Background
  15. 8 Postproduction
    1. Putting it Together in Post
    2. Compositing Puts it All Together
    3. Editing Makes Sure the Story is Told Clearly
    4. Basic Cutting Rules
    5. Sound and Music
    6. Music Software
    7. Carl Stalling
    8. Sonic Visionaries … Audioaries?
    9. Marketing and Distribution: It’s Time to Show Your Creation to the World!
  16. 9 Genesis of Idea
    1. The Evolution of The Animator’s Eye Flipbook
    2. Merge Flipbooks
    3. Continued Flipbook Refinements
    4. Iggy’s Problematic Switch
  17. 10 The Production
    1. Production—Now We’re Cooking!
    2. Art Directing by Color Script
    3. Production Help
    4. Software Procedures
    5. Complete Color
  18. 11 The Evolution of Iggy and Scared Bunny
    1. How These Two Figments of My Imagination were Brought to Life
    2. Pitching Ideas
  19. 12 The Animator’s Eye
    1. Beginner’s Corner: How I Got My Animator’s Eye
    2. My Beginner’s Corner
    3. Make Movies!
  20. Appendix
  21. Bibliography
  22. Index

Product information

  • Title: The Animator's Eye
  • Author(s): Francis Glebas
  • Release date: April 2013
  • Publisher(s): Routledge
  • ISBN: 9781136130212