Before we go any further, you'd probably like a basic understanding of what exactly goes on in the matchmoving process, right? You saw a very basic illustration of the CG environment in the introduction, but how does all that information get into the computer, and then what the heck do you do with it?
In the very big scheme of things, the matchmoving process goes like this:
• Gathering data on set
• Building assets
• Reviewing data
• Attacking the shot
• Passing the shot on to other artists We'll also look at:
• How the computer thinks about all of this stuff
Any production you might work on. Though most people think ...