Chapter 17. Barriers

Introduction

Imagine you are writing the graphical display for a computer game. Your program prepares a sequence of frames to be displayed by a graphics package (perhaps a hardware coprocessor). This kind of program is sometimes called a soft real-time application: real-time because it must display at least 35 frames per second to be effective, and soft because occasional failure is not catastrophic. On a single-threaded machine, you might write a loop like this:

while (true) {
  frame.prepare();
  frame.display();
  }

If, instead, you have n parallel threads available, then it makes sense to split the frame into n disjoint parts, and to have each thread prepare its own part in parallel with the others.

int me = ThreadID.get();
while ...

Get The Art of Multiprocessor Programming now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.