184 n The Art of Software Modeling
eye away from other elements (especially “arousing” colors such as reds). Overuse
of strong colors also can lead to viewer fatigue and obscure text within or near the
strongly-colored objects.
Shade/Color Emphasis
Edward Tufte likes to point out with regard to introducing emphasis into diagrams,
that the modeler should only introduce “differences that make a difference” [5].
More often, modelers mistake difference for decoration—using color as an attempt
to generate interest rather than to promote communication. In creating models,
as with much of life, understated is usually best. e modeler should consider the
value of drawing attention to a particular model feature; ask first if the feature is
really all