Skip to Main Content
The Art of Software Modeling
book

The Art of Software Modeling

by Benjamin A. Lieberman
December 2006
Beginner to intermediate content levelBeginner to intermediate
296 pages
8h 40m
English
Auerbach Publications
Content preview from The Art of Software Modeling
189
Chapter 13
Presentation
We have all seen different ways to present a model. A sculptor might create a small
three-dimensional model out of clay for a larger piece she plans to chisel from
marble. An architect might create a scale model of a new building with balsa wood,
paper, and other materials to better understand the proportions and balance of
the building and its surroundings. Software developers create visual models to tell
specific stories about a system, with each diagram depicting one aspect of that
story. UML models are a very effective way to tell the story of developing a software
system, starting with use cases, moving throug ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Righting Software

Righting Software

Juval Lowy
Software Architecture in Practice, 4th Edition

Software Architecture in Practice, 4th Edition

Len Bass, Paul Clements, Rick Kazman
Documenting Software Architectures: Views and Beyond, Second Edition

Documenting Software Architectures: Views and Beyond, Second Edition

Paul Clements, Felix Bachmann, Len Bass, David Garlan, James Ivers, Reed Little, Paulo Merson, Robert Nord, Judith Stafford

Publisher Resources

ISBN: 9781420044638