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The Art of LEGO MINDSTORMS NXT-G Programming
book

The Art of LEGO MINDSTORMS NXT-G Programming

by Terry Griffin
August 2010
Intermediate to advanced content levelIntermediate to advanced
288 pages
13h 21m
English
No Starch Press
Content preview from The Art of LEGO MINDSTORMS NXT-G Programming

Appendix B. moving from NXT-G 1.0/1.1 to NXT-G 2.0

This appendix contains information to help you make the transition from NXT-G 1.0/1.1 to NXT-G 2.0. The latest versions of the MINDSTORMS software include some bug fixes and speed improvements, as well as a few changes to the way some blocks behave. The core parts of the NXT-G language have not changed, and the vast majority of the material in this book applies to all versions of the software. There are just a few things you should be aware of to help you use your old programs with your new software.

numbers

The biggest change in NXT-G 2.0 is the switch from integers to floating-point numbers. Although this change won’t have any effect on most of the calculations your programs perform, there are ...

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Publisher Resources

ISBN: 9781593272180Errata