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The Art of LEGO MINDSTORMS NXT-G Programming
book

The Art of LEGO MINDSTORMS NXT-G Programming

by Terry Griffin
August 2010
Intermediate to advanced content levelIntermediate to advanced
288 pages
13h 21m
English
No Starch Press
Content preview from The Art of LEGO MINDSTORMS NXT-G Programming

Chapter 16. data logging

The process of acquiring and recording data is called data logging. In this chapter I’ll show you how to use the NXT-G features you’ve already learned about to collect sensor data and how to use files to turn the NXT into a data logger (a tool for data logging). I’ll also introduce you to the special data logging enhancements found in the LEGO MINDSTORMS Education NXT Software 2.0.

data collection and the NXT

The NXT’s ability to collect and store data from sensors in a file makes it a useful tool for conducting science experiments. Collecting data is a critical part of performing an experiment, and collecting data by hand can be very tedious and error prone. Most people are just not that good at quickly recording measurements ...

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Publisher Resources

ISBN: 9781593272180Errata