From simple games using single images to complex games using classes and 100 sprites, this course will teach you how to do it all!
About This Video
- Learn to use the Pygame library in video game design
- Build seven arcade-style games with different difficulty levels
- Apply custom character animations using sprite sheets to help make our games really come to life
Have you learned the fundamentals of Python and then asked yourself: what's next? Then this course is for you.
We'll begin by learning the fundamentals of the Pygame library and video game design as we move on to making four incredibly fun, arcade-style games called Feed the Dragon, Click the Clown, Snake, and Burger Dog.
We will then proceed to the concepts of classes and inheritance in Python, which are crucial tools for taking our games to the next level using Sprites and Sprite Groups. If, you have not worked with classes before, you need not worry, we've got you covered. We will spend some time learning more intermediate concepts such as how to use sprites, sprite groups, and various sprite collision detection methods as we move on to making two intermediate-level games called Monster Wrangler and Space Invaders.
The third part of this course focuses on more advanced topics such as creating a tile map and using/reading it to create more complex-level designs, using 2-dimensional vectors to aid with more complex player movements such as running and jumping under forces of friction and gravity, and adding character animations to make our games really come to life! We will apply these concepts as well as all our previous knowledge to make one last game called Zombie Knight, which is the final project.
By the end of this course, you will be able to put forward your own game ideas and feel confident enough in your abilities to create them.
Who this book is for
This course is designed for beginner Python developers who are curious about video game design and the Pygame library or looking to strengthen their understanding of classes and how they can be used in larger projects or have a love for classic arcade-style games.
A basic understanding of programming concepts such as variables, lists, loops, and conditionals is required as these won‘t be covered in the course.
In the second half of the course, we will be switching to using classes extensively. We will spend some time reviewing and learning the topics of classes and inheritance, although prior knowledge may be helpful.
Table of contents
- Chapter 1 : Setup and Installation
- Chapter 2 : Basic Pygame Tutorial
- Chapter 3 : Game #1: Feed the Dragon
- Chapter 4 : Game #2: Catch the Clown
- Chapter 5 : Game #3: Snake
- Chapter 6 : Game #4: Burger Dog
- Chapter 7 : Intermediate Pygame Tutorial
- Chapter 8 : Game #5: Monster Wrangle
- Chapter 9 : Game #6: Space Invaders
- Chapter 10 : Advanced Pygame Tutorial
- Chapter 11 : Game #7: Zombie Knight Part 1
- Chapter 12 : Game #7: Zombie Knight Part 2
- Chapter 13 : Game #7: Zombie Knight Part 3
- Chapter 14 : Creating Executable Applications of Your Games to Share!
- Title: The Art of Doing: Video Game Creation with Python and Pygame
- Release date: October 2021
- Publisher(s): Packt Publishing
- ISBN: 9781803231587
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