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The Automated Lighting Programmer's Handbook by Brad Schiller

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Intermediate Programming

Once an automated lighting programmer understands the basic concepts of programming consoles and fixtures, the skills beyond console syntax and DMX protocols must be learned. There are specific routines that programmers use daily, yet these skills are rarely detailed in manufacturers’ manuals. This chapter discusses these talents and describes why they are important.

Mark Cues

One of the most important elements of good programming is an excellent transition from cue to cue. If a show is programmed with no consideration to how the fixtures change from cue to cue, then the programming can look sloppy. When you notice ...

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