Chapter 4. Types and Declarations
Accept nothing short of perfection! | ||
--anon |
Perfection is achieved only on the point of collapse. | ||
--C. N. Parkinson |
Types — fundamental types — Booleans — characters — character literals — integers — integer literals — floating-point types — floating-point literals — sizes — void — enumerations — declarations — names — scope — initialization — objects — typedefs — advice — exercises.
Types
Consider
x = y+f(2);
For this to make sense in a C++ program, the names x, y, and f must be suitably declared. That is, the programmer must specify that entities named x, y, and f exist and that they are of types for which =
(assignment), +
(addition), and ()
(function call), respectively, are meaningful.
Every name (identifier) ...
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