Book description
BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.
Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.
Key Features:
- The book provides instruction for New Users starting at the very beginning
- Instruction is presented in a series of chapters incorporating visual reference to the program's interface
- The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program
- Chapters are developed in a building block fashion providing forward and reverse reference to relevant material
Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.
Table of contents
- Cover Page
- Half Title page
- Title Page
- Copyright Page
- Contents
- Introduction
- Download & Installation
- The Author
-
Preamble
- Assumption
- Formats Conventions and Commands
- The Graphical User Interface (GUI)
- Running Blender for the First Time
- Editors
- Controls - Buttons, Icons and Sliders
- Book Work Flow
- Rendering
- Render Engines - GUI Versions in Blender
- Eevee Render
- Cycles Render
- Workbench Render
- Workspace
- 2D Animation – Grease Pencil
- Summary
-
1 Understanding the Interface
- The Interface
- 1.1 Examining the Interface
- 1.2 First Interaction
- 1.3 Quit Blender
- 1.4 Getting Help
- 1.5 The Interface – Figure 1.1
- 1.6 Further Examination
- 1.7 3D Viewport Work Modes
- 1.8 Rotating in 3D Space
- 1.9 Other Objects
- 1.10 Using the Outliner Editor
- 1.11 Working in the 3D Viewport (Object Mode)
- 1.12 Working in the 3D Viewport (Edit Mode)
- 1.13 Adding Vertices by Subdivision
- 1.14 The Last Operator Panel
- 1.15 Using the Properties Editor
- 1.16 Making a Plan - Storyboard
- Camera View
- 1.18 Quick Effects
- 1.19 Something to Burn
- 1.20 Saving Work to Start Over
- 1.21 Lighting the Fire
- 1.22 Smoke and Fire - Quick Effect
- 1.23 Animating Suzanne
- 1.24 Render
- 1.25 Summary
-
2 Editors – Workspaces - Themes
- Editors – Workspaces - Themes
- 2.1 Editor Types
- 2.2 Resizing Editors
- 2.3 Splitting Editors
- 2.4 Cancel an Editor
- 2.5 3D Viewport Features
- 2.6 Scene Manipulation
- 2.7 Scene Manipulation Widget (another way to Navigate)
- 2.8 Multiple Scenes
- 2.9 Headers Menus and Panels
- 2.10 Headers and Panels
- 2.11 The Blender Interface Header
- 2.12 The Blender Screen Header
- 2.13 The 3D Viewport Header
- 2.14 The Widget Panel (See 2.7)
- 2.15 The Tool Panel and Object Properties Panel
- 2.16 Properties Editor Tabs
- 2.17 The Preferences Editor
- 2.18 3D Viewport Editor - Background Color
- 2.19 Workspaces
- 2.20 Creating New Workspaces
- 2.21 Themes
- 2.22 Saving a Theme
-
3 Navigate and Save
- Saving Work
- Navigation
- 3.1 Files and Folders
- 3.2 Saving a File
- 3.3 Windows File Explorer
- 3.4 Windows File Explorer Diagram
- 3.5 Blender File Browser
- 3.6 Opening Files
- 3.7 File Browser Header Features
- 3.9 Display Options
- 3.10 Saving Your Work
- 3.11 The Concept of Files
- 3.12 The Append or Link Command
- 3.13 Importing Objects
- 3.14 Activating Import File Types
- 3.15 Packing Data
-
4 Objects in the 3D View Editor
- 4.1 Workflow Philosophy
- 4.2 Starting a New File
- 4.3 Modifying the Scene
- 4.4 Object Mode and Edit Mode
- 4.5 3D Viewport Cursor
- 4.6 Selecting and Deselecting Objects
- 4.7 Adding Objects
- 4.8 Object Primitives
- 4.9 Locating the 3D Viewport Editor Cursor
- 4.10 Deleting Objects
- 4.11 Duplicating Objects
- 4.12 Object Mode Manipulation
- 4.13 The Last Operator Panel
- 4.14 Tool Panel – Widgets Expand the Tool Panel to display the Tool Names (Figure 2.7). 4.14 Tool Panel – Widgets
- 4.15 Manipulation Units
- 4.16 Measuring Ruler / Protractor
- 4.17 Precision Manipulation
- 4.18 Camera View
- 4.19 Other Types of Objects
- 4.20 Naming Objects
- 4.21 The Header Button Menus
- 4.22 Meta Shapes
- 4.23 Coloring Objects
-
5 Editing Objects
- Editing Objects
- 5.1 The Mesh Object
- 5.2 Edit Mode Selecting
- 5.3 Selecting Vertices, Edges and Face
- 5.4 Manipulating Selected Vertices, Edges and Faces
- 5.5 Creating Vertices by Subdivision
- 5.6 Adding and Deleting Vertices, Edges, or Faces
- 5.7 Center Points
- 5.8 Joining and Separating
- 5.9 Creating Vertex Groups
- 5.10 Proportional Vertex Editing
- 5.11 Inset Faces
- 5.12 Parenting
-
6 Editing Tools
- Editing Tools
- 6.1 The Edit Mode Tool Panel
- 6.2 The Add Menu
- 6.3 Last Operator Panels
- 6.4 Extrusion
- 6.5 The Extrude Region Tool
- 6.6 Inset Faces Figure 6.7
- 6.7 The Inset Faces Tool
- 6.8 The Bevel Tool
- 6.9 Edge and Loop Selection
- 6.10 Loop Cut Tool
- 6.11 The Knife Tool
- 6.12 The Poly Build Tool
- 6.13 The Spin Tool
- 6.14 Creating a Spin Profile
- 6.15 Spin Duplication
- 6.16 The Screw Tool
- 6.17 The Smooth and Randomize Tools
- 6.18 The Edge Slide And Vertex Slide Tool
- 6.19 The Shrink Fatten Tool
- 6.20 The Shear Tool
- 6.21 The Rip Region Tool
- 7 Editing with Modifiers
- 8 Editing Techniques - Examples
-
9 Materials - Textures - Nodes
- 9.1 Material Definition
- 9.2 Materials in Practice
- Applying a Material
- 9.3 Materials and the Shader Editor
- 9.4 Adding Material Properties
- 9.5 Alternative Material Assignment
- 9.6 Multiple Material Datablocks
- 9.7 The Material Slot
- 9.8 The Color Picker
- 9.9 Material Display
- 9.10 Lighting Affects on Materials
- 9.11 Materials using Nodes
- 9.12 A Simple Node Arrangement
- 9.13 Accessing and Viewing Node Effects
- 9.14 Noodle Curving
- 9.15 The Shader Editor
- 9.17 Adding Nodes
- 9.18 The Shading Workspace
- 9.19 Scene Arrangements
- 9.20 Mixing Material Example
- 9.21 The Principled BSDF Node
- 9.22 The Color Ramp Node
- 9.23 Saving Screen Space
- 9.24 Vertex Paint
- 10 Textures
- 11 Node Systems and Usage
- 12 Scene Lighting & Cameras
-
13 Viewport Shading
- Viewport Shading
- 13.1 Viewport Shading Options
- 13.2 Wireframe Viewport Shading
- 13.3 Solid Viewport Shading
- 13.4 Color Display Options (Figure 13.13)
- 13.5 Background Displays
- 13.6 More Solid Viewport Shading
- 13.7 Rendered Viewport Shading
- 13.8 Material Preview Shading
- 13.9 World Settings
- 13.10 Simplified Viewport Shading
- 14 Rendering
-
15 Animation
- 15.1 Animation in the 3D Viewport
- 15.2 Movement in the 3D View Editor
- 15.3 Planning the Animation
- 15.4 Keyframes Time and Interpolation
- 15.5 Animation Speed and Length
- 15.6 Repositioning the Timeline Cursor
- 15.7 Inserting Keyframes
- 15.8 Scrubbing the Animation
- 15.9 Playing the Animation
- 15.10 Adding Keyframes
- 15.11 Automatic Keyframing
- 15.12 Controlling the Animations
- 15.13 The Dope Sheet Editor
- 15.14 The Graph Editor
- 15.15 Graph Editor Components and Commands
- 15.16 Selecting the Curve in the Graph Editor
- 15.17 Rotation – Euler Rotation.
- 15.18 The Graph Editor Cursor
- 15.19 Editing the Curve in the Graph Editor
- 15.20 Editing the Curve in the Dope Sheet Timeline
- 15.21 Scaling in the Dope Sheet
- 15.22 Other Types of Curves
- 15.23 The Curve Properties Panel
- 15.24 Animating Rotation
- 15.25 Rotation Using F-Curves
- 15.26 Animating Other Features
- 15.27 Keying Sets
- 20.28 Animation Follow Path
- 15.29 Evaluation Time
- 15.30 Keyframing
- 15.31 Displacement Sound Animations
- 15.32 Sound Effect and Cast Modifier
- 15.33 The Animation Workspace
-
16 Armatures & haracter Rigging
- 16.1 Single Bone Armature
- 16.2 Adding Armatures
- 16.3 Adding Bones
- 16.4 The Armature Rig
- 16.5 Multiple Armatures
- 16.6 Child Parent Relationship
- 16.7 Armature Display Types
- 16.8 Building an Armature Rig
- 16.9 The Extrude Tool
- 16.10 Deforming a Mesh
- 16.11 Parenting with The Armature Modifier
- 16.13 Assigning Vertices – Set Parent To Menu
- 16.14 Assigning Vertices – Weight Paint
- 16.15 Inverse Kinematics Constraint
- 16.16 Spline IK Constraint
- 16.17 Forward
- 16.18 Character Rigging
- 16.19 Bone Naming
- 16.20 Assigning the Mesh
- 16.21 Vertex Groups
- 16.22 Posing the Character Model
- 16.23 Pre-Assembled Armatures
- 17 3D Text
- 18 Making a Movie
- 19 The Outliner and Collections
- Index
Product information
- Title: The Complete Guide to Blender Graphics, 8th Edition
- Author(s):
- Release date: September 2023
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781000946857
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