Book description
BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender
is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition
is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.
Key Features:
- The book provides instruction for New Users starting at the very beginning.
- Instruction is presented in a series of chapters incorporating visual reference to the program's interface.
- The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
- Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.
Table of contents
- Cover Page
- Half Title Page
- Title Page
- Copyright Page
- Contents
- Introduction
- The Author
- Preamble
- 1 Objects in the 3D View Editor
- 2 Editing & Add-Ons
-
3 Editing with Generate Modifiers
- 3.1 Accessing Modifiers
- 3.2 The Modifier Selection Menu
- 3.3 Modifiers – Generate
- 3.4 The Bevel Modifier
- 3.5 Array Modifier
- 3.6 Boolean Modifier
- 3.7 Build Modifier
- 3.8 Decimate Modifier
- 3.9 Edge Split Modifier
- 3.10 Mask Modifier
- 3.11 Mirror Modifier
- 3.12 Multiresolution Modifier
- 3.13 Remesh Modifier
- 3.14 Screw Modifier
- 3.15 Skin Modifier
- 3.16 Solidify Modifier
- 3.17 Subdivision Surface Modifier
- 3.18 Triangulation and Weld Modifier
- 3.19 Wireframe Modifier
-
4 Editing with Deform Modifiers
- 4.1 Modifiers for Editing - Deform
- 4.2 Armature Modifier
- 4.3 Cast Modifier
- 4.4 Corrective Smooth Modifier
- 4.5 Curve Modifier
- 4.6 Displace Modifier
- 4.7 Hook Modifier
- 4.8 Laplacian Deform Modifier
- 4.9 Lattice Modifier
- 4.10 Mesh Deform Modifier
- 4.11 Shrinkwrap Modifier
- 4.12 Simple Deform Modifier
- 4.13 Smooth Modifier
- 4.14 Smooth Corrective Modifier
- 4.15 Smooth Laplacian Modifier
- 4.16 Surface Deform Modifier
- 4.17 Warp Modifier
- 4.18 Wave Modifier
- 5 Editing Using Curves
- 6 Material Assignment
- 7 Constraints
- 8 Shape Keys & Action Editors
-
9 Particle Systems
- 9.1 The Default Particle System
- 9.2 The Emissions Tab (Figure 9.9)
- 9.3 The Emission Source Tab
- 9.4 The Cache Tab
- 9.5 The Velocity Tab
- 9.6 Particle Display
- 9.7 Particle Emission Options
- 9.8 Particle Emission
- 9.9 Normals
- 9.10 Particle Modifiers
- 9.11 Particles Array
- 9.12 The Viewport Display Tab
- 9.13 Particle Interaction
- 9.14 Force Effects
- 9.15 Boids Particles
- 9.16 Hair Particles
- 9.17 Particles for Arrays
- 9.18 More Arrays
- 9.19 The Assignment Panel
- 9.20 Particle Exercises
- 9.21 Multiple Particle Systems
- 9.22 Keyed Particles
-
10 Physics and Simulation
- 10.1 Applying and Cancelling Physics
- 10.2 Real World Physics
- 10.3 Force Field
- 10.4 Collision Physics
- 10.5 Cloth Physics
- 10.6 Soft Body Physics
-
10.7 Fluid Simulation
- The Concept in Blender
- Fluid Flow
- Simulation Controls
- Fluid Emitter Controls
- Flow Behaviour
- Domain Object Controls
- Playing the Animation
- Particles
- Animation Length
- Memory Computer Power and Baking
- Cache File Path
- Baking Controls
- Fluid Simulation Framework
- Baking in Practice
- Bake All
- Bake Modular
- Rebaking with Cache Type: Bake Al
- Rebaking with Cache Type: Modular
- Adding Spray Foam Bubbles
- Instance Object
- Summary
- 10.8 Quick Methods
- 10.9 Fluid Simulation Continued
- 10.10 Fluid Simulation Experiment (The experiment will show Fluid filling a Bowl.)
- 10.11 Smoke and Fire Simulation
- 11 Dynamic Paint
-
12 Geometry Nodes
- Assumptions
- 12.1 Geometry Node Workspace
- 12.2 The Geometry Node Pipeline
- 12.3 Arranging Nodes
- 12.4 Multiple Pipelines
- 12.5 The Geometry Node Modifier
- 12.6 Spread Sheet Editor
- 12.7 Node Selection Menu
- 12.8 Editing Shapes
- 12.9 Procedural Mesh Objects
- 12.10 Naming and Color Coding
- 12.11 Arranging Objects
- 12.12 Subdivision Surface Node
- 12.13 Add Convex Hull
- 12.14 Materials (Color) for Geometry Nodes
- 12.15 Instance Objects
- 12.16 Bloom - Object Glow
- 12.17 Spiral
- 12.18 Point Cloud and Fields
- 12.19 Creating a Landscape
- 12.20 The Assets Library
- 12.21 Animation
- 12.22 Maths
- 12.23 Summary
-
13 Drivers
- 13.1 Blender Drivers
- 13.2 The Drivers Editor
- 13.3 Expanding the Demonstration
- 13.4 Workflow & Examples
- 13.5 Transform Driver
- 13.6 Scripted Expression – Orbit a Point
-
13.7 Randomise Object Properties
- Create the Blender File
- Create a Python Script
- Blender Driver Functions
- Registering the Script
- Arrange the 3D Viewport Editor and Driver Editor
- Rotation Driver Properties
- Enter the Python Script Function
- Re-evaluating Drivers
- Scale Properties Driver
- X Axis Scale Driver (Scripted Expression)
- Y Axis Scale Driver (Max, Min, Sum, Average values with Variable)
- Z Axis Scale Driver
- Material Property Drivers
- Duplicating the Object
- Animating the Properties
- In Conclusion
- 14 Non Linear Animation
- 15 Rigging - Rigify - Animbox
- 16 Blender Render Engines
- Index
Product information
- Title: The Complete Guide to Blender Graphics, 8th Edition
- Author(s):
- Release date: September 2023
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781000952339
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