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The Complete Guide to DAZ Studio 4

Book Description

Bring your 3D characters to life with DAZ Studio

  • Learn to pose characters in a natural way with ease
  • Apply morphs to create new characters with endless variations and discover how to use lighting effectively
  • Covers DAWN: The new 3D figure on the block by Hivewire3D, as well as a free download code for DAWN buried inside
  • Learn how to use DAZ Studio with practical examples and step-by-step instructions

In Detail

While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3D designing and create great 3D art with DAZ Studio. This book will show you the way!

The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.

With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.

Table of Contents

  1. The Complete Guide to DAZ Studio 4
    1. Table of Contents
    2. The Complete Guide to DAZ Studio 4
    3. Credits
    4. About the Author
    5. About the Reviewers
    6. www.PacktPub.com
      1. Support files, eBooks, discount offers and more
        1. Why Subscribe?
        2. Free Access for Packt account holders
    7. Preface
      1. What this book covers
      2. What you need for this book
      3. Who this book is for
      4. Conventions
      5. Reader feedback
      6. Customer support
        1. Downloading the example code
        2. Downloading the color images of this book
        3. Errata
        4. Piracy
        5. Questions
    8. 1. Quick Start – Our First 3D Scene
      1. Stepping into DAZ Studio
        1. Studio uses 3D assets
      2. Customizing Studio
      3. Introducing Genesis – a shapeshifter
        1. Adding smart content
          1. Adding clothing
          2. Adding hair
        2. Treat yourself
        3. Strike the pose
          1. Fixing nonconforming clothing
        4. Saving your scene
        5. Adding an environment
      4. Rendering an image
      5. Summary
    9. 2. Customizing Studio
      1. Getting more screen space
        1. Customizing the layout
      2. Removing screen clutter
        1. Saving the new layout
      3. Simpler, faster keyboard shortcuts
      4. Changing the background color
      5. Summary
    10. 3. Posing Figures
      1. The main blocks of a pose
      2. Using premade poses
        1. Purchasing the right poses
      3. Creating a new pose
        1. Planning your shot
        2. Setting up the scene
        3. Using a reference image as a backdrop
        4. Selecting an image size
        5. Setting the position of the surfboard
        6. Setting the surfer pose
        7. Bodies without limits
      4. Avoiding common mistakes
        1. Keep a level head
      5. Posing the lower part of the body
        1. Positioning the legs
        2. Positioning the legs with Inverse Kinematics
      6. Finishing touches
        1. Arms and fingers
        2. Removing the "gaze of death"
      7. Saving the pose
      8. Summary
    11. 4. Creating New Characters with Morphs
      1. Understanding morphs
        1. Combining premade morphs to create new faces
        2. Saving your morphs
      2. Character creation with morphs
        1. Inside the monster factory
      3. Summary
    12. 5. Rendering
      1. Gearing up for rendering
        1. Framing the scene
        2. Choosing the camera
      2. The Render Settings menu
        1. Selecting the image format
      3. Rendering
        1. The art of lighting
        2. Faking ambient light
        3. Replacing the background
      4. Summary
    13. 6. Finding and Installing New Content
      1. Places to find more content
        1. The beginning of the DAZ Studio era
        2. Genesis and the market
        3. Sources of content
          1. Buying from DAZ
          2. Purchasing from Renderosity
          3. Purchasing from RuntimeDNA
        4. Downloading free models
        5. Installing content in Studio
          1. Selecting the location
        6. Configuring Studio for the new content
      2. Summary
    14. 7. Navigating the Studio Environment
      1. Polygons – the building blocks of our scenes
        1. Finding the number of polygons in the scene
        2. Subdivision
      2. Moving in the 3D space
        1. Benefits of using a real camera
        2. Moving the camera around
      3. Learning about the Viewport tools
        1. The Node selection tool
        2. The Scale, Rotate, and Translate tools
        3. Other useful tools
      4. Let there be light
        1. The spotlight
        2. Casting shadows
        3. Point lights
        4. Distant lights
      5. Managing content
        1. The Smart Content and Content Library tabs
        2. Organizing the Content Library tab
      6. Importing models from other applications
        1. Scaling issues
        2. Importing an OBJ file
      7. Summary
    15. 8. Building a Full Scene
      1. Adding an environment
        1. Putting the scene together
        2. Adding the character
        3. Using Inverse Kinematics (IK)
        4. Dressing the character
        5. Delving into material poses
        6. Editing materials manually
          1. Using channels
          2. We are in control
          3. Mixing colors with image maps
          4. The specular channel
          5. Using the alpha channel
          6. Learning UV maps
        7. Setting the character's skin
        8. Final bits
      2. Summary
    16. 9. Lighting
      1. Setting the scene
        1. The frame
      2. Adding the required lights
      3. Renaming objects
      4. Cinematic lighting
        1. The braziers
        2. Moonlight
        3. Ambient color
        4. Adjusting darkness
        5. Checkpoint
        6. Finishing touches
        7. Cookies
      5. No lights in the frame
      6. Summary
    17. 10. Hyper-realism – the Reality Plugin
      1. LuxRender
        1. Interfacing with Lux
        2. Creating Reality
      2. Understanding LuxRender concepts
        1. The render never stops
        2. Lights and exposure
      3. Installing Reality
        1. Running Reality
        2. Rendering
      4. Using realistic materials
        1. Converting materials
        2. Using glass
      5. Lighting with Reality and Lux
        1. Creating water
      6. Reality in production
      7. Summary
    18. 11. Creating Content
      1. Creating clothing
        1. 3D modeling with modo
        2. Rigging a figure
        3. Box modeling or retopology
        4. Dawn of a new era
        5. A surprise for you
        6. Layout of the tutorial
      2. Making a dress for Dawn
        1. Exporting a figure as an OBJ file
        2. The Transform tool
        3. Assigning a material
        4. Defining UV maps
        5. Getting the dress out of modo
      3. Rigging the dress
        1. Importing the dress
      4. Distributing your work
        1. Choosing a file format
        2. The distribution hierarchy
      5. Getting down to business
      6. Summary
    19. 12. Animation
      1. Understanding animation
        1. Understanding frame frequency
        2. Delving into the frame ratio
      2. The Studio timeline
        1. Scrubbing
      3. A simple animation test
        1. Controlling the keyframes
        2. Editing keyframes
        3. Doing it the Studio way
        4. Understanding the logic behind animations
      4. Organizing your project
        1. The shot list
        2. Defining NLE
      5. aniMate2
        1. Spline editing
      6. Rendering
        1. The reason to avoid movie clips
          1. Horror story 1
          2. Horror story 2
          3. Escaping the horrors
        2. Color grading
        3. Adding music and sound effects
        4. Exporting for playback
        5. H.264 settings
      7. Summary
    20. A. Installing DAZ Studio
      1. The reason for installing software
      2. Using the Install Manager
        1. 32-bit and 64-bit versions
      3. Running DAZ Studio
    21. Index