Chapter 6. Object-Oriented Jython
This chapter is going to cover the basics of object-oriented programming. We'll start with covering the basic reasons why you would want to write object-oriented code in the first place, and then cover all the basic syntax, and finally we'll show you a non-trivial example.
Object-oriented programming is a method of programming where you package your code up into bundles of data and behavior. In Jython, you can define a template for this bundle with a class definition. With this first class written, you can then create instances of that class that include instance-specific data, as well as bits of code called methods that you can call to do things based on that data. This helps you organize your code into smaller, ...
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