Chapter 1. Getting Started

Getting Started

Before the power of Away3D can be harnessed in a Flash project, the developer environment needs to be set up correctly. The exact setup procedure may vary based on your own workflows, but two steps are always present: obtaining the source code, then setting up your integrated development environment (IDE) for use with Away3D.

For the source code, decide whether you want to obtain the latest trunk version from the Google Code Subversion (SVN) repository, or download a release version ZIP file from www.away3d.com.

We will cover all of the major development environments in this chapter, so it's best to follow the setup relevant ...

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