Chapter 3. The View, Scene, and Camera
In the last chapter, you saw how it is possible to create an Away3D project by simply adding a new
View3D object to the display list of the document class. More generally, three building blocks make up the foundation of a 3D environment: the view, the scene, and the camera. The latter two objects are created automatically by the view on instantiation but can be overwritten in cases where a greater degree of control is required.
Ways of manipulating these elements range from simple adjustable properties on each object to advanced configuration classes. A large number of core features are covered in this chapter, ...