Chapter 3. The View, Scene, and Camera

The View, Scene, and Camera

In the last chapter, you saw how it is possible to create an Away3D project by simply adding a new View3D object to the display list of the document class. More generally, three building blocks make up the foundation of a 3D environment: the view, the scene, and the camera. The latter two objects are created automatically by the view on instantiation but can be overwritten in cases where a greater degree of control is required.

Ways of manipulating these elements range from simple adjustable properties on each object to advanced configuration classes. A large number of core features are covered in this chapter, ...

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