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The Essential Guide to Physics for Flash Games, Animation, and Simulations by Adrian Dobre, Dev Ramtal

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Chapter 4

Basic Physics Concepts

In the previous two chapters, we have covered a great deal of background material in ActionScript coding and math tools. This chapter will provide a gentle overview of basic physics in order to establish some key concepts. Along the way, we will illustrate some of these concepts using ActionScript examples and will build some useful physics classes that will be used throughout the book.

Topics covered in this chapter include the following:

  • General physics concepts and notation: Physics deals with measurable quantities. This brief section reviews some basic facts about the nature of physical quantities and their ...

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