Overview of this book

This book is divided into four parts.

Part I: “The Basics” (Chapters 1-4) introduces the necessary background in basic math and physics concepts upon which the rest of the book builds. For completeness, it also covers selected topics in ActionScript 3.0 that are most pertinent to physics programming.

Part II: “Particles, Forces, and Motion” (Chapters 5-10) begins by formulating the laws of physics that govern the motion of particles under any type of force (Chapter 5). The next chapters then apply those laws to make objects move under the action of a large variety of forces including gravity, friction, drag, buoyancy, wind, springs, central forces, and many more. The main focus in this section is on simulating the motion ...

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