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The Essential Guide to Physics for Flash Games, Animation, and Simulations by Adrian Dobre, Dev Ramtal

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Simple calculus ideas

As stated at the beginning of this chapter, we do not assume that all readers will have a background in calculus. If you do, that is certainly handy; but we still recommend that you skim through this section, especially the code examples and the section on discrete calculus, to see how we apply calculus in code. If calculus is completely new to you, this section is designed as a gentle overview of some of the basic concepts. So although you won't be able to “do” calculus just by reading this section, you will hopefully gain enough understanding to appreciate the meaning of physics formulas that involve calculus. Additionally, you will be introduced to discrete calculus and the subject of numerical methods, which will provide ...

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