8

Creating an Online Co-Op Platformer Prototype

In this chapter, we will delve deeper into the work of creating action multiplayer online games. Our goal is to turn a local multiplayer puzzle platformer game prototype into an online version.

Here’s what the final puzzle platformer prototype will look like:

Figure 8.1 – A preview of the Puzzle Platformer prototype

Figure 8.1 – A preview of the Puzzle Platformer prototype

By the end of this chapter, you’ll know how to use the features of the MultiplayerSpawner node to create and assign playable characters to each player in the game, using the features offered by MultiplayerSynchronizer to sync relevant properties. With these features, we can go beyond ...

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