6User Experience

PRESENCE IS DIFFICULT to describe as it's completely subjective, but it's imperative to any extended reality experience. The meaning of presence, as defined earlier, is the feeling that you get when you're in an immersive experience. You lose track of reality, and digital and physical worlds collide, which leads you to believe in what you're seeing. While this term is more prevalent in a virtual reality environment where your visual senses are completely occluded from the physical word, I believe that it can also be applied to an augmented reality experience. If the content you're visualizing overlaid onto the physical world is seamless in its spatial tracking and interactivity, it can feel like a piece of the world. That's what we're looking for—the blend of the digital and physical and the feeling of belief.

If you're ever stumped as to why something in your experience doesn't feel right, think back to the idea of presence, and identify if it exists within your content. If the answer is no, ponder what is missing. Is the audio balanced? Are there digital distractions that make you feel like it's not real? If an object is glitching out or the experience is too quiet, those problems can distract the user, and they won't fully believe they are a part of your world.

Immersion refers to the objective elements that make up the experience, whether it's the hardware, software, or interactive components. An example of an immersive element is the implementation of ...

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