ENVIRONMENT DESIGN IS a great path for fine artists and digital artists. And while I don't see many entering the field just yet, architects, interior designers, and landscape designers already have plenty of transferable skills to bring to extended reality production. Designing environments is more than just digitally modeling 3D objects. You must think about the whole space, every little detail of it. When working out the preliminary concepts of environment design, make sure that your choices have intention and that they will make sense in an immersive world. Whatever you design will be produced by a 3D artist or team, and then any interactivity is programmed to function for the user. While most of this will be applicable to virtual reality production, the same consideration with style, modeling, and other elements that make up the visuals of an experience can apply to augmented reality.

A chicken-and-egg situation for me is spatial planning and art style. If these components of a project are being handled by separate resources, they can occur simultaneously, although at some point these elements of design will need to merge together. These two environmental components are independent of each other but can also inspire one another. If handled by the same resource, it may be more powerful to start with art style first, as creating concept art can open your mind to what the space is going to look like generally.

Art Style

The exciting thing about creating extended ...

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