Chapter 2. Your First Game: Devilishly Easy
Learning something new is always a little daunting at first, but things will start to become familiar in no time. In fact, by the end of this chapter, you'll have completed your very first gaming masterpiece!
Designing the Game: Evil Clutches
Before you start making a game, it's a good idea to have an idea of what you're aiming for. Commercial game developers usually prepare long design documents before they start creating a game. Nonetheless, writing documents isn't a fun way to learn how to make games, so we'll keep our designs as short as possible. We're calling the game in this chapter Evil Clutches, and this is its design:
You play a mother dragon who must rescue her hatchlings from an unpleasant band ...