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The Game Narrative Toolbox by Ann Lemay, Jennifer Brandes Hepler, Toiya Kristen Finley, Tobias Heussner

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It can be frustrating when progress in a game is interrupted by a cutscene. When done poorly, it feels like the designer walked into your living room, grabbed the controller, and said, “You’re not playing this right. Let me show you the cool parts!” Which is unfortunate, since the philosophy behind cutscenes is that they’re a ...

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