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CHAPTER 3

MATERIALS

MATERIALS, the tools of innovation, include a variety of supplies (Gatherables), specialty game items (Gear), and mapping canvases (Gameboards).

What tools?

MATERIALS

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A thimble is no wheelbarrow! The opposite is true as well. Each object offers distinct value. Equally of note, they trigger unique mental processing.

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Tools matter.

Game companies develop sophisticated products that combine tactile engagement with varied activity. ...

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