Chapter 11 First Day

DOI: 10.1201/9781003282235-12

Know your worth. This includes monetary worth, yes, but also your worth on a team. Many studios mistakenly see writers as just “handling the dialogue” when the scope of our job is so much wider than that. Ask to be included and respected as a collaborator who brings something important to the table.

—Samantha Wallschlaeger, Lead Writer, Crystal Dynamics

Holy moly! It's finally happening. The contract is signed, and you start tomorrow. Exciting news! Of course, you want your first day to go smoothly and set you up for success at the studio. And of course it will. But if you’re anything like I was on my first day in gamedev, you’re panicking. There's no need. Treat it like the first day at ...

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