Chapter 1

How to Read and Use This Fieldbook

Introduction

This is not a book designed to be read once and then put on a bookshelf. This book should be dog eared, underlined, scribbled on, marked up, with doodles in the margins and a broken spine. This is meant to be a book for you to use while designing, developing, and creating interactive learning experiences like simulations, games, and gamification experiences. This book brings together experts from a variety of backgrounds and experiences creating games, gamifying learning experiences, and designing and implementing simulations. The book is designed to provide first-hand accounts of the creation of engaging learning experiences. It is a follow-up to The Gamification of Learning and Instruction ...

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