Foreword

I’ve been writing VIs for a long time as a member of the LabVIEW R&D team at National Instruments. During my first week of LabVIEW training many years ago, I decided to write a LabVIEW version of my favorite card game, called “Set.” It took me a while, but I eventually finished it, and it was probably some of the ugliest LabVIEW code you have ever seen. As Peter Blume would say, my code was THE definition of “spaghetti.” Worse yet, the front panel was full of neon-colored controls and indicators that were blindingly bright for no good reason. My code was functional, but it was not at all useable, and certainly not maintainable. I tried to add some new functionality a few years ago (after I was much more familiar with LabVIEW programming), ...

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