Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information.Visit the catalog page for The Mobile FrontierVisit the errata page for The Mobile Frontier
Table of Contents
- Cover Page
- Title Page
- Copyright Page
- HOW TO USE THIS BOOK
FREQUENTLY ASKED QUESTIONS
- Why is mobile UX such a hot topic right now?
- What makes mobile user experience and design different?
- What modifications to my existing design processes do I need to make to create good mobile experiences?
- How do I design for touchscreen experiences?
- Should I design a native mobile app, a mobile Web app, or a mobile Web site?
- What does the future hold? What’s next for mobile user experience?
- CHAPTER 1 Casting Off Anchors: Preparing to Explore the Mobile Frontier
CHAPTER 2 The Emergent Mobile NUI Paradigm: Traversing the GUI/NUI Chasm
- The Emergent Mobile Paradigm
- A Paradigm Shift Is Underway
- The Evolution of User Interfaces
- The Emergent Mobile NUI Paradigm
- Past and Present Computing Paradigms
- Future Computing Paradigms
CHAPTER 3 Peanut Butter in Denver: Demystifying the Elusive Mobile Context
- It Was a Dark and Stormy Night...
- Developing Empathy for Context
- Reduce Cognitive Load and Opportunity Cost
- Mobile Context Design Tips
- Mobile Context Design Method: Brainstorming in the Wild
- Mobile Context Framework: Nouns and Relationships
- Peanut Butter in Denver?
- Mobile UX Beachhead
CHAPTER 4 Shapeshifting: Convergence and Multidevice Experiences
- What Is Convergence?
- Convergence and Mobility
- What Is a Device Ecosystem?
- Mutual Reconfiguration and Multidevice Experiences
- Identifying Ecosystem Relationships Through Participatory Design
- Creating Experiences That Scale
- Mobile Web Site, Web App, or Native App?
CHAPTER 5 Mobile UX Patterns: Designing for Mobility
- The Structure of a Design Factor
- Mobile Design Patterns
- Mobile UX Pattern #1: “The Cloud” and Applications as Natural Set Points for Mobile Experiences
- Mobile Pattern #2: Good Mobile Experiences Progressively Reveal their Nature
- Mobile Pattern #3: Content Becomes the Interface
- Mobile Pattern #4: Use Uniquely Mobile Input Mechanisms
- Mobile Pattern #5: Say Good-Bye to Done
CHAPTER 6 Mobile Prototyping: Tools and Methods for Designing Mobile Experiences
- The Design Process
- Genres of Mobile Prototyping
- Mobile Templates
- Sketching and Ruthless Editing
- Visualizing Data on a Small Screen
- Paper Prototyping
- Paper Prototyping Basics
- Paper Prototyping and Touchscreens
- Interactive On-Device Prototyping
- In-Screen Mobile Prototype
- Mobile Browser Prototype
- Mobile Prototype Using Presentation Software
- Platform-Specific Prototype
- Pros and Cons of Common On-Device Prototyping Tools
- In-Screen Prototype Basics
- Experiential Prototyping
- Three Prototyping Truisms
CHAPTER 7 Motion and Animation: A New Mobile UX Design Material
- Principle 1: Squash and Stretch
- Principle 2: Anticipation
- Principle 3: Staging
- Principle 4: Straight Ahead and Pose to Pose
- Principle 5: Follow-Through and Overlapping Action
- Principle 6: Slow In and Out
- Principle 7: Arcs
- Principle 8: Secondary Action
- Principle 9: Timing
- Principle 10: Exaggeration
- Principles 11 and 12: Solid Drawing and Appeal
- Methods for Specifying Motion in Your Work
CHAPTER 8 Awakening the Senses: Touch, Gesture, Voice, and Sound
- Gestures: Let’s Get Physical!
- Voice and Sound
- Swing for the Fences When Thinking about the Senses
- CHAPTER 9 New Mobile Forms: Pioneering the Mobile Frontier
- FIGURE CREDITS
- ABOUT THE AUTHOR
- Title: The Mobile Frontier
- Release date: June 2012
- Publisher(s): Rosenfeld Media
- ISBN: 9781457102653