Chapter 10 Future of Gaming

DOI: 10.4324/9781003491927-10

Introduction

There is no doubt that gaming has a future. Its rich history is, at the very least, a strong predictor of people playing, learning, competing, and achieving. However, to what extent can games become predominant in supporting the target populations to achieve the learning objectives discussed in Chapters 7 and 8? While this possibility makes great sense, there are traditional forces that will ardently support the status quo of education and training. This chapter discusses mechanisms for mitigating such opposition and gaining the benefits that gaming promises.

Possible Futures

Assume it is 1980 and you are trying to imagine 2030. The internet existed but hardly anybody ...

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