6
Designing a House
In this chapter, we will be using our gathered knowledge of building with primitive parts and plugins to construct a full house with a furnished interior. Through this chapter, we will be following a basic workflow method that works when creating any building.
We will start by creating a floor plan on top of our house’s foundation using parts and labeling it using the 3Dtext plugin. We will build the walls and learn the value of grayboxing as we block out the future placement of props. We will then illuminate the interior of the house using volumetric lighting, create a roof, and finish the house off by replacing our grayboxed props with their final assets.
Now, put on your hard hat, and let’s head into Roblox Studio!
In ...
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