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The Video Games Textbook, 2nd Edition
book

The Video Games Textbook, 2nd Edition

by Brian J. Wardyga
June 2023
Beginner to intermediate content levelBeginner to intermediate
504 pages
19h 46m
English
CRC Press
Content preview from The Video Games Textbook, 2nd Edition

CHAPTER 6 The 16-Bit Era

DOI: 10.1201/9781003315759-6

▪ Objectives

After reading this chapter, you should be able to:

  • Discuss developments and breakthroughs in arcade industry during this time.
  • Provide a brief overview of the history of NEC and SNK.
  • Review key people behind the video games and consoles.
  • Describe how publishers redesigned Japanese consoles for the Western audience.
  • Identify graphics and other capabilities of fourth-generation games.
  • Differentiate fourth-generation consoles from their 8-bit predecessors.
  • Compare the technological differences among NEC, Nintendo, Sega, and SNK consoles.
  • Describe the strengths and weaknesses ...
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Publisher Resources

ISBN: 9781000868227