CHAPTER 6 The 16-Bit Era

DOI: 10.1201/9781003315759-6

▪ Objectives

After reading this chapter, you should be able to:

  • Discuss developments and breakthroughs in arcade industry during this time.
  • Provide a brief overview of the history of NEC and SNK.
  • Review key people behind the video games and consoles.
  • Describe how publishers redesigned Japanese consoles for the Western audience.
  • Identify graphics and other capabilities of fourth-generation games.
  • Differentiate fourth-generation consoles from their 8-bit predecessors.
  • Compare the technological differences among NEC, Nintendo, Sega, and SNK consoles.
  • Describe the strengths and weaknesses ...

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