CHAPTER 11 The Rise of PC Gaming and VR

DOI: 10.1201/9781003315759-11

▪ Objectives

After reading this chapter, you should be able to:

  • Explain how IBM and its clones revolutionized the personal computer business.
  • Provide an overview of Microsoft and the contribution Windows made to gaming.
  • Review key people behind the video games and computer technology.
  • Identify the graphics and capabilities of PC games as they evolved.
  • Discuss online gaming and its influence on the video game market.
  • Recap the history of Steam and its developments leading up to today, including Steam Deck.
  • Compare how PC gaming is different from home console gaming.

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