Problem 4
From Private and Personal to Public and Performance
Abstract
This Problem chapter, and the two Opportunity chapters that follow, argue for user experiences that let us become performers as we interact with our devices. We see how mobiles can be used both as props for socializing, and as stages for extravagant computing. We also look at how to ensure our designs accommodate the performances of everyday life, supporting self-expression and elaborate interactions, exploring this via a case study of mobile performative designs.
Keywords
performance; props; extravagant interactionGet There's Not an App for That now with the O’Reilly learning platform.
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