Chapter 13

Problem 4

From Private and Personal to Public and Performance

Abstract

This Problem chapter, and the two Opportunity chapters that follow, argue for user experiences that let us become performers as we interact with our devices. We see how mobiles can be used both as props for socializing, and as stages for extravagant computing. We also look at how to ensure our designs accommodate the performances of everyday life, supporting self-expression and elaborate interactions, exploring this via a case study of mobile performative designs.

Keywords

performance; props; extravagant interaction
What’s the Problem?
Performing is a part of everyday life—we are used to taking part in interesting scenes played out while we socialize, work, and relax. We ...

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