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Three.js Essentials by Jos Dirksen

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Chapter 4. Visualizing Audio Data with a Particle System

In the previous chapters, you learned to create scenes that consist of geometries, such as cubes and planes. In Chapter 3, Navigate around a Randomly Generated Maze, we even used cubes to create a complete maze. In Three.js, there is, however, a different type of object that you can add to a scene instead of the THREE.Mesh object we've used so far. It is the THREE.ParticleSystem object. With a particle system, the complete geometry isn't rendered; instead, only the vertices are shown. In this chapter, we'll explore how you can use a THREE.ParticleSystem object by showing various ways to visualize sound. We'll cover the following topics in this chapter:

  • A THREE.ParticleSystem object can be ...

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