Let's define a model of a 3D geometric shape in Blender, export it using the plugin we just installed, and render it in Three.js. You can also find the Blender model used in this example in the assets/models
folder from the source code of this book.
For this first example, we're just going to use one of the standard geometries that are provided by Blender. First off though, let's remove the cube that we see. If you've opened Blender, the cube will be selected, so just delete it by pressing x and clicking on Delete in the pop up menu. Next, click on Add (at the bottom of the 3D window) and select Monkey via the Mesh option's submenu. This is shown in the following screenshot: ...
No credit card required