The most commonly used shape class in
Torque 3D is
TSStatic. When you place a shape file in a scene using the Object Editor (which is part of the World Editor) it is automatically turned into a
TSStatic class object. While the
TSStatic class doesn't do a lot other than sit in the scene, it supports some basic animation capabilities.
In this recipe, we will learn how to play an animation sequence that exists within an exported model on a
TSStatic-based object and discover its limitations.
We will be using a project based on the Torque 3D's
Full template using the
Empty Terrain level.
If you haven't already, use the Torque Project Manager (
Project Manager.exe) to create a new project ...