All classes that derive from the
ShapeBase class (such as
StaticShape) allow full control over the animation sequences that play on an object instance. In this recipe, we will learn how to start and stop multiple animation
sequences on a
We will be making TorqueScript changes, and working with the World Editor in a project based on the Torque 3D's
Full template using the
Empty Terrain level.
If you haven't already, use the Torque Project Manager (
Project Manager.exe) to create a new project from the
Full template. It can be found under the
My Projects directory. After that, start your favorite script editor, such as Torsion, and let's get going!